Trinity Continuum: Anima Tabletop Roleplaying Game
Created by Onyx Path - Trinity Continuum: Anima
Pre-Order Trinity Continuum: Anima, the latest setting sourcebook for the Trinity Continuum tabletop roleplaying game.
Latest Updates from Our Project:
Preview: Glass & Chrome
about 3 years ago
– Thu, Nov 25, 2021 at 05:01:28 PM
Glass
Nobody has a computer anymore. Everyone who matters in Cascade has Glass.
Not literally everyone — a few eccentric holdouts refuse to undergo the necessary procedure on the notoriously sensitive and temperamental human brain. An individual’s lack of Glass is a curious affectation to most of Cascade’s citizenry, a strange and mildly derided behavior that deprives the unfortunate soul of an untold richness of information and pleasure. Only the uttermost wealthy, the poorest of the poor, and those living off-the-grid can manage to go without the lack of Glass impacting their daily lives. Everyone else has Glass, and if they’re citizens of the city, implantation comes free with citizenship. FulgurTech’s creation has woven itself into every level of Cascadian society and transformed a small boutique programming company into a billion-dollar corporate titan. With the rebuilding of the OpNet, the new internet based in eufiber-optic cables from the Nova Age, Cascade stands poised to become the greatest city in the world thanks to Glass.
Once a small OpNet app development shop that specialized in digital archaeology, FulgurTech was granted a huge increase in business to help rebuild the world after the Crash, and with the development of Glass they’ve rapidly become one the biggest companies on the planet. The City hosts the FulgurTech headquarters and corporate campus — newly built, but eventually expected to employ well over two hundred thousand citizens in various capacities. They give back to the City in return; FulgurTech is the highest single contributor to municipal funds, and in many ways, it is their City. Incorporated in the FSA, FulgurTech lobbies government officials hard for favorable legislation, and they win a substantial number of expensive cyber defense contracts.
Many people outside Cascade have Glass nodes, but only in that shining City upon the hill does the technology reach its fullest potential. No other metropolis has the digital infrastructure capable of handling an entire populace in augmented reality and streaming to the OpNet with every waking moment. The oldest and most populous cities, even the ones rebuilt in the wake of the Crash, have their OpNet eufiber-optic cable infrastructure interspliced with old, decaying fiber-optic networks, locking their ultimate potential behind an inferior bandwidth. Only the newest city construction fully embraces the power of eufiber. Cascade is meant to serve as a template for the reborn cities of the world, a new and lasting metropole — not a New York or even a London, but a Rome of antiquity, a city shining in Glass, reflecting a glittering light across all of humanity.
State of the Art: 2084
It honestly doesn’t look like much, even if it could be said to have a strange or poetic allure — an inert Glass implant is a brittle, transparent silicon oval about the size and shape of an orally ingested pill, filled with pitch-black Lichtenberg figures that look like impossibly overlaid snowflakes. Yet the implant, called a node, is what enables life in Cascade and represents the future of networked civilization within a panopticon. These nodes are shipped to implantation clinics in huge batches, having been packaged after harvesting from huge genesis tanks that break down carbon and silicon matter to form nanite clusters for implantation.
Glass nodes convey benefits far beyond that of past technological revolutions, representing a quantum leap from a medical, therapeutic, and recreational standpoint. Older synaptic scanners and neural interface helms were bulky and required invasive surgery; Glass nodes require minimally invasive implantation, are wireless and internal once they are complete, and can optionally extend their benefits to selective parts of the nervous system. Traumatic brain injury, incurable nerve damage, horrifying seizures, or amputation of limbs — these things marked the end of an individual’s existence as they knew it a generation before, even if those injuries didn’t result in death. Glass nodes have rendered these horrors inconveniences at best on multiple levels.
And, obviously, Glass opens a world of leisure available previously only to the disgustingly wealthy or those individuals with an incredibly rich inner fantasy life. Glass nodes allow for full sensory immersion and lossless streaming of sensation, creating virtual environments an order of magnitude beyond the capabilities of previous brain-computer interfaces. The world that Glass allows entrance to is as real as you want it to be, from the brain’s perspective.
Coming Online
Once mapped to the synapses of the patient — a process that takes about eight hours — the nanite chains begin a process of converting blood platelets and cerebrospinal fluid structures into unipotent stem cells, sheathing the chains in a type of carbon matrix that won’t be rejected by the immune system. When complete, this sheath creates a piezoelectric structure that precisely overlays the patient’s neural mapping with a microscopic organic silicate-carbon eufiber network — the Glass implant effectively turns the brain into a biocomputer linked by eufiber-optic cable, with data processing handled in a decentralized manner within the node. The sheathing is complete within 24 hours of implantation; after that, the Glass node syncs with Cascade’s digital infrastructure, downloads the necessary firmware and software updates, and brings the patient online.
The patients spend their healing time eating, drinking (no alcohol allowed), and socializing with their indoc group (no psychoactive drugs allowed). The binding and sheathing processes are immensely tiring, using a lot of the body’s blood sugar at once. Most patients sleep it off or enjoy large meals in the clinic’s cafeteria; while their Glass node is active (and there’s no known way to turn it off without killing them), the user requires the equivalent of a full extra meal above the standard three in caloric intake per day. Many users develop a sweet tooth and find a new love for sugary drinks, and FulgurTech makes a brisk profit with branding deals in Cascade.
You'll find out more - so much more - about Glass in next week's manuscript preview. What are the steps involved in Implantation? Premium subscription services? Of course! Augmented Reality and Virtual Reality and more...
#TrinityContinuumAnima
Trinity Continuum: Audio Anima
about 3 years ago
– Wed, Nov 24, 2021 at 09:16:18 AM
Hello Continuum Community,
Today I've got some more info about the behind-the-scenes work and processes that go into making these games, with a special spotlight on Trinity Continuum: Anima!
There's a brand new podcast digging into the Trinity Continuum... continuum... and the first two episodes are now available for your listening pleasure. I know many of you may have some long travels tomorrow and over the weekend if you're going to see family or friends and now I've got something to help pass that time!
In Episode One, which launched at the same time as our campaign, the OP Cast is joined by Trinity Continuum Architect Ian A. A. Watson. Listen here: OP Cast Episode One
And then in a special episode, an interview with several of the creative team behind Trinity Continuum: Anima. Listen to Danielle Lauzon, Dominic Parent, and Dixie Cochrane talk aboutTC Anima here: TC Anima Interview Episode.
I'm a big fan of these games and love hearing about the stuff that goes into making them. If you've been following along in the Kickstarter comments, the TC Crew have been shedding light on some subjects and participating in the discussion about the game each day. It's been great!
And thanks to everyone who's helping to spread the word! With your efforts, we have unlocked another Stretch Goal and are working our way toward a third!
ACHIEVED! - At $38,000 in Funding – Redbubble Backer T-Shirt Opportunity – A Trinity Continuum: Anima-themed Kickstarter Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. Only backers will be notified when the shirt becomes available for purchase.
At $41,000 in Funding – Trinity Continuum: Anima Cascade VTT Token Pack– Digital assets will be created to support online play for Anima games set within the 2084 city of Cascade. This online asset pack will be added to the rewards list of all backers.
I know with the America holiday things will be a little quieter over the weekend, but don't forget to share your excitement and enthusiasm for this campaign in your social circles and on your social media. There are a lot of fans out there who aren't as dialed in to the OpNet, who may not yet know that the Trinity Continuum is quickly expanding beyond the big three original genre settings (Adventure!, Aberrant, and Æon), so it's up to all of us to let them know. And, the more backers who join in, the more Stretch Goals we'll be able to unlock.
We're still in our first week, so there's lots of room to keep growing! Let's keep at it, and maybe sneak in a couple of previews from the next manuscript chapters over the weekend!
#TrinityContinuumAnima
Backers-Only: TC Anima Manuscript Preview #2
about 3 years ago
– Tue, Nov 23, 2021 at 04:05:52 AM
This post is for backers only. Please visit Kickstarter.com and log in to read.
Allegiances Preview
about 3 years ago
– Mon, Nov 22, 2021 at 11:13:53 AM
Hello Continuum Community,
Tomorrow, we'll have our next manuscript preview drop. Last week, our first preview was all about the setting details. Tomorrow, we'll have Chapters 3 + 4 which get into the system and mechanics of a character in Trinity Continuum: Anima.
Let's sneak a peek at some of Chapter 4, which covers the Allegiances of 2084.
Allegiances
Living in Cascade can be like standing on the coast during a tidal wave. The combined oppressive power of government and corporations hits like a crushing force, destroying the health and even the individuality of Cascade’s citizens. Belonging to an organization is one of the best ways to survive the bleakness of the city.
Members with an Allegiance may use the connections and resources provided by the organization to explore, investigate, and combat the dangers lurking in Cascade and Terra Surge. The following organization — the Æon Covenant — represents one of the three major groups who have invested in Cascade and connections to Terra Surge.
The Æon Covenant
“Hope, Sacrifice, and Unity”
Since their founding in 1923, the Æon Covenant has always pursued a single goal: the realization of humanity’s true and ultimate potential. While the events of the Aberrant War made some members question how to achieve that goal, the Covenant remains dedicated to their stated desire of “offering the promise of a brighter future.” The Æon Covenant is part nonprofit foundation, part scientific think tank, part humanitarian aid organization, and part secret society and still well-funded, despite the economic devastation wrought by the war.
History
The Æon Covenant began life as the Æon Society for Gentlemen, a club founded by adventurer Maxwell Mercer for the purposes of advancing humanity’s potential. For most of the twentieth century, members of the Society investigated strange phenomena, battled those who would enslave or destroy humanity, collaborated on advanced scientific experiments, and funded philanthropic endeavors.
When novas appeared in 2018, the Æon Society was prepared. Project Utopia, a Society founded organization, stepped into the spotlight with the stated goal of training novas to use their powers and helping employ those powers to make the world a better place for novas and baseline humans alike. By 2024, the influence of Project Utopia had grown to the point of being given special status by the United Nations. The members of the Æon Society watched proudly as their creation seemed to lead the world toward its ultimate destiny and then watched in horror as their dream turned ugly. The Aberrant War nearly destroyed the world and the members of the Æon Society found themselves plagued by their part in the events. Did they contribute? Could they have prevented it or, at least, done more to mitigate the damage?
Despite their soul searching, the members came together in the wake of the Crash. They rededicated themselves to their mission, stating that their promise of a brighter future was not the words of a mere society but a covenant sealing them to their purpose and humanity’s evolution as a species.
In recent times, the rebranded Æon Covenant has stepped fully out of the shadows. They publicly fund promising research into new science and technology and provide food, clean water, medical aid, education, and food to those who need it. The Covenant’s sterling reputation as a force for good in the world means even the city regime welcomes them with open, if reluctant, arms.
The current CEO of the Æon Covenant is an elderly Margaret “Maggie” Mercer. Ms. Mercer no longer appears in public and only meets with the board and Covenant employees via secure online communications. Unknown to most members of the Covenant, her grandfather and Æon founder Max Mercer remains, due to certain unique abilities, an active part of the organization. Specifically, Max leads Project Pandora, a division dedicated to exploring, developing, and training the psionic potential of humans.
Recruitment
On the surface, the Æon Covenant recruits just like any other charity organization. More often than not, people with a genuine desire to help come to them seeking a way to turn a need to do good into action. Many people, ranging from blue-collar workers to specialists like doctors, volunteer with the Æon Covenant to staff food pantries, shelters, and relief missions. Others are specifically employed by one of the Covenant’s three divisions as researchers, aid workers, security guards, or operations experts.
Below the surface, the Æon Covenant continues to operate as a secret society with altruistic goals and a willingness to work outside legal boundaries to accomplish its mission. Since the beginning, the organization has made a point of seeking out those who have “realized their potential.” Members over the years have included the expected assortment of brave adventurers and genius inventors, but also those whose accomplishments are less obvious but equally impressive, from linguistic experts to organizational mavens to artists and writers capable of touching the human soul.
Organization and Structure
The Æon Covenant acts on a global scale, with facilities and missions on every continent. Publicly, the organization divides into three divisions:
Project Neptune acts as the Covenant’s charitable arm. It sets up and operates humanitarian missions ranging from urban food pantries and free clinics to region-wide vaccination programs to emergency support following natural disasters and more.
The Triton Foundation operates a number of facilities across the world dedicated to scientific research and development. Current avenues of research pursued by the Triton Foundation include clean energy, cancer treatments, and an obscure project to investigate the untapped potential of the human mind.
Ananke Division provides support to the other two branches, helping ensure Neptune missions and Triton facilities are adequately staffed, manned, and protected.
The Covenant chain of command operates similarly to other large organizations with facility, mission, and project leads answering to regional directors. They, in turn, answer to the Board of Directors and the CEO.
The Æon Covenant in Cascade
Project Neptune operates seven shelters in Cascade. Two specifically serve women and their children. One offers housing to homeless LGBTQ+ teens. Also, Neptune runs three free clinics that provide a full range of care, including dental and optical services. It also functions as the closest thing the city has to a social welfare agency, providing addiction recovery therapy, financial planning aid, and child fostering and care facilities since the city government offers no such services.
There are two Triton Foundation facilities in Cascade. The largest coordinates medical research on the use and effects of cybernetics on the human body for the region. The smaller of the two officially studies human brain development in the post-nova era but, in actuality, performs experiments to gauge the possibility of non-nova psionic powers in humans as part of Project Pandora.
The Covenant runs citywide operations from its headquarters in Burnaby Down. The regional leaders are Senior Director of Project Neptune operations, Éleanore Gauthier, Senior Director of Triton Foundation operations, Jérôme Gauthier, and Senior Director of Ananke Division operations, Alexis Gauthier. They are fraternal triplets born and native to the area. The siblings specifically requested their current assignments, wanting to provide aid to a home under increasing threat from an authoritarian regime. To help counter the harm caused by Cascade’s government, they peddled Æon Covenant influence to gain seats on the city council. The Gauthiers know they walk a delicate tightrope. They want to improve life for the residents of the city and, eventually, free the people from oppression, but if they act too publicly or recklessly against Cascade’s fascism, they risk not only their lives but the potential good the Æon Covenant can do there.
The Gauthier siblings are also members of the Inner Society and collaborate with a network of other members in Cascade to further the organization’s mission. Éleanore and Alexis both lean toward the utopian philosophy while Jérôme allies with the Mercer camp.
Path Concepts
Charity volunteer, social worker, scientific researcher, old-fashioned investigator.
Connections: Æon Covenant Leadership, Political Ally, Local Volunteer Network, University Researcher
Skills: Enigmas, Humanities, Integrity, Survival
Edges: Always Prepared, Big Hearted, Covenant Bond, Far-Reaching Influence, Superior Trait
Hope. Sacrifice. Unity. Good to see these aspects of the Æon ethos carried through another setting within the Trinity Continuum. This excerpt is but a taste of the preview to come tomorrow! Can't wait to share and then start talking about building characters for Trinity Continuum: Anima -- but not animas, because those are the characters that our characters build within the game. Ha, so much fun, and so much more to come!
#TrinityContinuumAnima
#TCAnima
#ÆonCovenant
Gone, Not Gone part two.
about 3 years ago
– Sun, Nov 21, 2021 at 10:03:41 AM
Gone, Not Gone
I wake up on the overstuffed mattress, the dawn light shining down on Ezrek’s — my — face. Benefits of a Premium account: you never have to log off to save bandwidth. I’ve heard of dream clubs for PTSD, safe and serene places where you don’t have to sleep in your own skin. A knock on my door.
I hope you slept well. Are you ready?
“Just give me a second!”
I go AFK, dashing to the bathroom and downing a DensiKryl pack before setting up a saline hypo. I don’t want to have to come back to here right now. I don’t want to breathe the air and wonder if I can smell the incense Dinah used to sit in, the way it followed her around in her bone-white hair.
I shake out the memory, turn on the vascular stimulators on my gaming chair, and relax back into Terra Surge.
When I emerge, my head is throbbing, but just enough to let me know I was drinking. It’s almost a good pain. I follow Tack down the stairs and past the bar, the serving lad blushing as I pass. That’s a nice memory. I snag an apple from a passing cart, polishing it on my dirty sleeve before taking a bite. The krill pack aftertaste is forgotten. The idea of Frey is a little distant. I’m coming to like being Ezrek.
“So, what’s this business?”
Opportunity. I intend on striking into new territories, and I require a scout.
“I’m just a pickpocket. Sounds like you need someone a little more—”
You are exceptionally talented in the quiet arts, and I need someone to assist me. Someone who will not give me away until the moment calls for it. Someone who can keep up with me.
“I didn’t think anyone could keep up with the legendary Tack.”
I am but a simple assassin. But I may become more if you come with me. And, perhaps, you shall
become more, as well.
“Wait… What do you mean by ‘moment?’”
We must travel far, but not as the crow flies. The appropriate place, the appropriate time… and then we must make the greatest crossing, past the veil, and into the Void.
“We’re going to explore… death?”
And return. Gold is no object to the secrets we may uncover.
“You want to quest?”
The greatest quest of all, for the deepest of all truths in Synestia.
“I’m hardly outfitted for a journey.”
Forgive me if I am insensitive to your financial state. Consider money no object.
I stop, eyeing the armories and forges of the town. Tack turns to regard me. I switch my permadeath option off.
“Well, I’ve always wanted to try questing.”
Immersion has its own charm. Crossing the distance to our objective without quick travel is a long process, but fast horses make light work of it. Karol would have been better suited to this quest — Dinah and I were working on something like it — but Tack doesn’t know Karol, and maybe it’s better this way. Maybe getting over a broken heart is all about reclaiming things someone else put their stamp on. Less Dinah and Karol, more Tack and Ezrek.
We are close.
I’d say we’re in a graveyard, but really, there isn’t an inch of the area that isn’t a necropolis, at least in mien. The shift of shadow suggests motion in the outstretched limbs of uncounted statues half-sunk into the ground, and departing sun isn’t helping the sensation of encroaching cold, both temperature and temperament.
We shall be safe. I know a spot we may set up camp.
“I’m not tired. Why not start now?”
We await a specific conjunction. Better we spend that time in safety, marshaling our strength and making our plans.
“You’re sure it’s safe?”
I have scouted here before. It is sheltered against hunting eyes. At least, insofar as those eyes seek a Sentient. We shall see for ourselves if they slaver for Human flesh.
I shudder, but I get the impression Tack is chuckling from the shift and shiver of his cloak shoulders.
We dismount. Tack leads us to a two-level structure, which seems like the top-most levels of a much larger edifice. Our horses are tied up at the lower level, and up the inside stairs we reach the gently tilted tiled floor of what must have once been a grand view. Decaying reclining couches and other, stranger furnishings lay scattered, and an old pit for a fire sits waiting. From here, we could safely jump down from the open balcony to the ground, assuming the horses are lost and the ground is besieged. How we might escape on foot from here, I trust Tack to know what he’s doing. He draws the moldering curtains and I light a fire. The time is spent pleasantly as we discuss what is to come, and how we will comport ourselves once we are in the thick of it. When tactics are clear and plans are laid, talk turns to more personal matters.
Am I wrong to ask about your recent grief?
“Hmm?”
Perhaps you prefer not to dwell. I will understand. But your heart, does it remain in pain?
I sigh. It’s not so simple that I can translate it into game speak, and I don’t know how I can say it in-character.
“Another life… is like a dream, right?”
I follow.
Good. “I dreamed I was in love. I was happy.”
And the one you love… no longer dreams with you?
“Yeah… that’s not the worst way to put it.”
But you dream, still?
“More or less. I don’t want to say she woke up. That makes it seem like it was a lie the whole time.”
Tack seemed to ponder this.
We live as we dream. We dream to live. And life is a dream. This life is certainly a dream. But what of waking? It is another consciousness. Perhaps the waking world is the dream we see when we sleep in our sleep.
“I’m sorry?”
Forgive me. Perhaps it is this: All things change. We learn, adapt, and heal. To be a child and grow to an adult, this is painful, yes? To be an adult and pine for childhood, this is also pain. We are always growing. There will always be pains, ahead and behind. But what is lost remains with us as a part of us. It is gone, but not gone.
“So, you’re saying love is love, and always will be, even when it’s over?”
Yesterday can never be taken from you. It lives on, whatever comes tomorrow.
I nod. I don’t feel healed, but I feel better. Tack rises to a standing height.
The hour approaches. It is time.
I note the new feeling of protection, not just from the umbral leather armor and short blacksteel sword at my side, but the lack of permadeath. I didn’t have it on Karol or Ferah, but Ezrek was always about risk. That’s not to say there’s no risk in this, even with permadeath turned off. Legends abound about the ways those who have explored the Void as itinerant souls have come back changed. Those players have never spoken of it. Finding out what they knew would be a trip, in and of itself. I idly wonder if the Narrators would allow Tack to livestream big spoiler info like this.
Well, no time like the present to find out.
Tack wasn’t kidding about stealth. The dungeon is crawling with ashgrapplers, and he says we need to be killed at the right place, at the right time, in the right way to reach the Void the way he wants. Corner and turn, shadow to shadow, silent as wraiths, we reach the bloody altar room. He draws two exquisitely designed daggers. I can’t imagine where he found them. Maybe he crafted them.
You are prepared? He offers one to me.
I nod, placing mine against his chest as he mirrors to mine.
3... 2... 1.
I’d never been to the Void Dungeons before. As a Muse, I’d focused on keeping folks away from dying, and my work here had been to help resuscitate those who wanted to exploit the area. I’d never been inside, myself. Itinerant, yes, but never in the dangerous parts of the Void.
It was unbelievable. The sensation of weightlessness, it was almost like being underwater, and yet there was no sense of pressure. If anything, it was the opposite, a cold outside threatening to tear you apart unless you think to hold yourself together. It’s not something I’d ever want to experience without knowing I could come back from it.
The world had given over to a combination of darkness and glow as though it were under a blacklight. Colors ranged into the violets and greens, with the former giving contour and context to every shape around us, while the greens burned neon with a violent power, the only thing which cast shadows and shrouded some spaces in a blackness so profound it became an absence of anything at all.
Sound, too, had become a terrifying mixture of echoes from myriad sources. My own startled yelp built upon itself, as though sound didn’t diminish here, but instead grew, speeding up into a screaming crescendo before terminating. Each exclamation that resulted added to the cacophony until I was pressing my hands over my ears, hoping it would stop.
Warm fingers held my wrists and pulled my hands away. Beside me, I could see Tack, but now his accoutrements that constituted his whole form under normal circumstances were shadows on the glow of the being within. Beautiful, strange, and comforting, I was grateful for the company. And anyway, Sentients were supposed to have some kind of power over ghosts and the like. One more advantage.
We must move quickly. That which is dead walks here still, and there are many things which hunger for those who may yet return.
I don’t know why his “voice” wasn’t magnified like mine was. Probably because he is, technically, silent. But I know sign language (or more accurately, Ezrek does) and I responded in the affirmative.
Tunnel after tunnel, marked with earthy mold that turned the echo of lost civilization to rough cavern, and we were avoiding the grapplers, here, too. The pace was stuttered and staggered: silent rush to cover, wait, rush again, and wait again. The call of voices chanting in the distance grew with every advance, and for the life of me, I couldn’t tell why I found it so familiar.
Finally, we reached the entrance to a vast, shadowed cavern. Within was what looked like a portal, though it wasn’t like anything I’d seen in Terra Surge so far. More like a tear in the code, an update that couldn’t quite resolve itself into the narrative, circled by a dozen players who seemed somehow fused with it, connected with it. I wanted to ask what I was looking at when I recognized one of the chanters.
Dinah.
It wasn’t even one of her avatars, it really looked like her. Same white skin and white hair from Ashford Syndrome. Same voice. Same—
She was looking right at me.
RUN.
A beam of blinding light was unleashed from Tack at the chanters, and they screamed in a warped way, like scratching records and breaking glass. I winced. I wanted to stop him. Was he hurting her? I didn’t want to hurt her!
Dinah was flying through the air in glitched, de-rezzed skips of strobe-like motion, her fingers growing too long, her mouth opening too wide…
Tack’s cloak wrapped around me, and a golden effect surrounded us.
We’re alive.
LOG OFF NOW!
Holy shit, was he speaking out of character?
LOG OFF NOW!
Startled into reflexive action, the Glass obeyed the instinct, and after some unusual lag, I was back.
I was sweating badly as I drew the hypo out of my arm and stood up. The stimulators keep me healthy when I’m logged in, but I was shaking bad enough to need to support my weight as I staggered over to my bed.
Frey?
Incoming text. Not through Terra Surge, either. The sender said “Tack.”
“Tack?”
Frey, I need you to listen.
“How do you have this number?”
I knew about your multiple avatars, and I knew you knew Dinah.
“How do you know Dinah?”
We worked together in the Void Quests. Something happened there. She’s changed since then. She’s not the only one.
“What the hell are you talking about?”
I hoped to show you, someone who knows her. Someone who has seen she’s changed. I needed you to verify it. There’s a cult or something going on in the lower levels of the Void, something that’s affecting the real world. More accurately, the people playing the game, not just the avatars. I need your help.
“A cult?”
They may be able to find you. I’m sorry for dragging you into this. Act as normal as you can. I’m sending you a burner account. Find me again. I’m too high-profile for them to come after without playing their hand, I think. We need to talk more, but not here. Log off. Use the burner.
The text exits. I only had a heartbeat to wonder what the hell just happened before my phone rings.
It’s Dinah.
Awesome! The mystery deepens! Love it!
We're just in the earliest stages of this campaign, but there's so much more to come! Tomorrow, we're going to get a peek at some of the Allegiances from the character creation section, and then we'll have another manuscript drop on Tuesday. Lots more ahead!